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Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
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Disponible el: 31/01/2014
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Así se hace! Magnifica web, siempre esforzándote en mejorar y dando una atención al cliente ejemplar. Gracias por tu trabajo Jon!
Exquisito trato en esta tienda.
Genial en todos los aspectos, muy agradecida por las gestiones, y una webb muy bonica.
Excellent game choice on the website. Prompt delivery. All recommendations!
Plazo de entrega muy bien, entrega al día siguiente que lo pedi. Buena oferta de productos de la pagina web, buen seguimiento desde el servicio de atencion al cliente de mi pedido, actualizando en cada momento el estado del pedidio. Pague por...
Precio inmejorable y el envío, rapidísimo. Muy bien embalado. Repetiré, sin duda.
Los juegos de mesa son cojonudos y los precios muy buenos pero el trato humano de este hombre no tiene precio. Cercano y dedicado, Jon se esfuerza y consigue lo que pocos. ¿No lo conoces? Haz tu primer pedido y compruébalo tu mismo.
El servicio brindado es excelente. Te reserva los juegos, te consigue lo que le pedís y se encuentre dentro de sus posibilidades, es un lujo ¿Debería ser un poco mejor su página? Tal vez, pero no importa, porque le escribís y le preguntas por tal...
Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
The map and victory conditions for Almost a Miracle! show players why battles took place in key areas but also lets players explore those seemingly odd tertiary campaigns, like Halifax, Fort Pitt, and Quebec.
Designer David Jones forces both sides to deal with their own challenges. The British consistently failed to "live off the land" and had to buy or ship food to sustain their armies, while the Continentals struggled with purchasing power and transportation.
The game handles battles in both large and small scale, as both were critical to the War's outcome, with a system that models 18th Century combat and how it differed from later times, where morale, readiness, leadership, and mere chance all could be "the" critical factor at one time or another, and disease and desertion could be an army's biggest killer.
Special rules cover the short enlistments of the Continentals, the uncertainty of French support and entry, prisoner exchanges, and the variable support of Loyalists and Native Americans. Both sides faced challenges they did not expect, and both sides contributed nearly as much to their own failures as they achieved in victory. The game will provide insights into how narrowly the Americans succeeded and how close the British came to their own victory.
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Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
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