- -10%

Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
Últimas unidades en stock
Disponible el: 31/01/2014
Juegos relacionados
No hay preguntas de los clientes por ahora.
Una grata sorpresa encontrar esta tienda ,gran variedad en su catálogo,rapidez en el envío además de buena comunicación ,gran lugar para los amantes de los war gammes y juegos de mesa en particular.
Los mejores productos, la mejor atencion, los mejores precios. Algo mas se puede pedir? Gracias Jon
Los juegos de mesa son cojonudos y los precios muy buenos pero el trato humano de este hombre no tiene precio. Cercano y dedicado, Jon se esfuerza y consigue lo que pocos. ¿No lo conoces? Haz tu primer pedido y compruébalo tu mismo.
Por despiste propio, parte de un pedido tuve que hacerlo al día siguiente. Sin decirles nada me agruparon el pedido y me devolvieron a PayPal los gastos del segundo pedido llegando todo a tiempo. Eso se llama calidad y cuidar al cliente. Todo un...
Rapide et sérieux, simplement parfait. Rapido y disponible, simplemente perfecto.
Serviço excelente e sobretudo muito rápido. Produto muito bem acondicionado e apoio ao cliente efizaz e simpático. *****
Altamente recomendado!! Llevo varias compras realizadas y el nivel de servicio al cliente, tiempo de respuesta, variedad y precios es inigualable. El poder confiar en Planetongames para que los juegos lleguen a México y saber que puedo adquirir...
Mejor catálogo de Wargames con stock de verdad de todo internet, gran descubrimiento
Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
The map and victory conditions for Almost a Miracle! show players why battles took place in key areas but also lets players explore those seemingly odd tertiary campaigns, like Halifax, Fort Pitt, and Quebec.
Designer David Jones forces both sides to deal with their own challenges. The British consistently failed to "live off the land" and had to buy or ship food to sustain their armies, while the Continentals struggled with purchasing power and transportation.
The game handles battles in both large and small scale, as both were critical to the War's outcome, with a system that models 18th Century combat and how it differed from later times, where morale, readiness, leadership, and mere chance all could be "the" critical factor at one time or another, and disease and desertion could be an army's biggest killer.
Special rules cover the short enlistments of the Continentals, the uncertainty of French support and entry, prisoner exchanges, and the variable support of Loyalists and Native Americans. Both sides faced challenges they did not expect, and both sides contributed nearly as much to their own failures as they achieved in victory. The game will provide insights into how narrowly the Americans succeeded and how close the British came to their own victory.
Todavía no hay reseñas disponibles. Escribe una reseña
Solo está permitida 1 reseña por producto.
Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
@CUSTOMER_NAME@
@AUTHOR_PROFILE@ @COMMENT_ISO_COUNTRY@ @VERIFY_PURCHASE@@COMMENT_TITLE@
@COMMENT_COMMENT@