- -10%

Esta tienda utiliza cookies por motivos de seguridad, para mejorar el servicio y experiencia del usuario. Al navegar o utilizar nuestros servicios, aceptas el uso que hacemos de las cookies. Que son básicamente técnicas, como las utilizadas para poder completar un proceso de compra y/o hacer login en su cuenta.
Conan, designed by Fred Henry and based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Opponent, playing the Opposition forces, and the other players (1 to 4) play Conan and his companions: Shevatas the thief, Hadrathus the Priest/Sorcerer,
No Disponible
Disponible el: 31/01/2014
Juegos relacionados
No hay preguntas de los clientes por ahora.
Esta tienda ya era mi tienda de cabecera desde hace muchos años. El Extenso catalogo, el trato al cliente y en definitiva que siempre quedo satisfecho, hace que mi opinión siga inalterada. Pero es que ahora con esta nueva web.... NO TENGO...
¡Tiendaca! Ni la conocía hasta que un día, buscando donde comprar un Legendary Encounter la encontré. Tiene muchos juegos de importación y con buenísimos descuentos , y encima los gastos de envío gratuitos tan solo a partir de 60€. El servicio de...
Gran servicio el de esta tienda y la mejor opción para comprar en España cuando estás fuera. Llega rápido y en un embalaje de gran calidad. \r\nY el trato magnífico. Jon siempre responde.
Por despiste propio, parte de un pedido tuve que hacerlo al día siguiente. Sin decirles nada me agruparon el pedido y me devolvieron a PayPal los gastos del segundo pedido llegando todo a tiempo. Eso se llama calidad y cuidar al cliente. Todo un...
Durante bastante tiempo he ido de tienda online en tienda online buscando la mejor. Y ya puedo parar de buscar! Atención espectacular, rapidez inaudita, seguridad en los envíos, descuentos flipantes...¡Aquí me quedo!
Yo suelo coger todo lo de Imperial Assault en Ingles, super rapido, apenas 2 semanas de diferencia de la salida em USA, a cuando lo recibo yo en casa. Yo siempre recomiendo Planetongames
Llevo comprando wargames por internet desde 1995. Tras probar muchas opciones desde 2008 casi todos los juegos los compro a traves de Planetongames. La combinacion de un trato impecable, un catalogo excelente y un servicio de gran profesionalidad...
Si hay algo que aprecio y valoro es la atención al cliente. Sé de primera mano lo importante que es. Jon me tiene fidelizado hasta la médula, y eso que sólo hace unos pocos meses que descubrí su tienda online. Su trato es magnífico y su tienda muy...
Conan, designed by Fred Henry and based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Opponent, playing the Opposition forces, and the other players (1 to 4) play Conan and his companions: Shevatas the thief, Hadrathus the Priest/Sorcerer, Belit the pirate queen, Valeria the warrior, etc. The game is based purely on Robert E. Howard's novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet, a Howard expert, to make sure the art and the scenarios are compatible with Howard's vision.
Each game is a scenario, played on a map. There will be several maps — Pictish Village, Underground temple, Tavern, Pirate ship, etc. — and each map can have several scenarios set on it. The game is fast, one hour approximately. It's possible to play several scenarios in a campaign, but you can also play each scenario individually. There will be a dozen playable scenarios in the base box.
At the beginning of a scenario, players choose their team (Conan and two or three other heroes). The Opponent gathers all the miniatures (picts, Necromancer, skeleton warriors, monsters, etc.), tokens, cards from the chosen scenario. The game usually plays in a limited number of turns (ten, for instance). Each scenario can have very different objectives: find the princess captured by picts and hidden in a hut and leave the camp before the pict hunters return; find the magical key to open a sealed door, steal the jewel and leave; kill the Necromancer by the end of turn 10; survive by the end of turn 10; escape the prison; etc.
During their turn, the heroes can activate or rest. If they activate, they can spend "gems" from their energy pool to do all sorts of actions: move, fight (melee or distance), defend, pick a lock, reroll, etc. If they rest, they can move a lot of gems from their "spent" pool box to their "available" pool box. When they take an action, they throw a number of dice equal to the number of gems they put in their action. There are three different kinds of dice: yellow (the weaker dice), orange (medium) and red (strong). Each character has a color based on their specialty: Conan throws red dice in combat while the Sorcerer throws yellow dice in combat; the thief throws red dice in Manipulation actions, while Conan throws orange dice; etc. Each player can have equipment cards (armor, magic potions, weapons, etc.) which give them bonuses on their dice rolls.
The Opponent plays differently. He uses a board with eight slidable tiles, plus his own Energy gems. Each tile corresponds to one unit (1 to 3 miniatures) on the game mat, and all of the miniature abilities are written on this tile (movement, armor, attack, special abilities). The tile position on the board corresponds to the numbers 1-8. The Opponent has a pool of energy gems and each time he activates one unit, he needs to spend a number of gems matching the tile placement: tile#1 costs 1 energy gem, tile#2 costs 2 gems, etc. Whatever tile the Opponent chooses to activate, he spends the corresponding energy cost (moving his energy gems from the available pool to the spent pool), then takes the tile out and moves it to the end of the sliding track: If he wants to activate this unit again, it will cost him 8 gems, because the unit is now on position 8. The Opponent can activate a maximum of two tiles, and he regains only a certain number of gems each turn (depending on the scenario).
In a typical scenario, the heroes need to accomplish something and the Opponent wins if the heroes fail to reach their objective — but in some scenarios, the Opponent has his own objectives and the Heroes win if they prevent him from accomplishing his goal.
Todavía no hay reseñas disponibles. Escribe una reseña
Solo está permitida 1 reseña por producto.
Conan, designed by Fred Henry and based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Opponent, playing the Opposition forces, and the other players (1 to 4) play Conan and his companions: Shevatas the thief, Hadrathus the Priest/Sorcerer,
@CUSTOMER_NAME@
@AUTHOR_PROFILE@ @COMMENT_ISO_COUNTRY@ @VERIFY_PURCHASE@@COMMENT_TITLE@
@COMMENT_COMMENT@