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Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
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Disponible el: 31/01/2014
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¡Unos cracks!Les he comprado un Legendary Encounters: Alien y un Ghost Stories y todo perfecto. Para el Ghosts Stories además tuvieron la amabilidad de guardarmelo hasta que volví de vacaciones. Tienen un servicio de atención al cliente rápido y...
Una grata sorpresa encontrar esta tienda ,gran variedad en su catálogo,rapidez en el envío además de buena comunicación ,gran lugar para los amantes de los war gammes y juegos de mesa en particular.
Excelente! Todo en orden de acuerdo a lo convenido. Escogí los juegos, realice el pago y en solo una semana llego el envío a Argentina. Un verdadero placer hacer negocios con personas responsables y honestas como Jon. Absolutamente recomendable....
Siempre da gusto conocer a gente así, buen trato, amable y muy profesional, de verdad que recomiendo esta tienda mucho mucho.
Para mí la mejor tienda de juegos sin duda, tienen un catálogo increíble, con todas las novedades y muchísimas ofertas.\r\nEl envío es rapidísimo y los juegos bien protegidos.\r\nSeguiré comprando sin duda, súper recomendada
Excelente experiencia. El envió de los productos bastante rápido (aunque se demoro un poco por tramitación en la aduana, cosa que es responsabilidad de la aduana y no de la tienda). Los productos llegaron en perfecto estado, todo muy bien cuidado,...
Magnífico trato y cuidado del cliente, no se puede pedir mas. 100% recomendable, repetiremos sin duda.
Muy rapido y muy profissional! Muchas Gracias!!
Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
The goal of the game is to have more points than other players when the trail/border markers are depleted or someone scores 100 points first.
Gameplay is driven by cards, used for all actions. Clockwise, players are first obliged to move the figure representing Alexandros across a triangular grid. They do this by playing cards with symbols matching those on destination spots. This is the core concept of the game - when the figure of Alexandros is moved, it leaves a trail of borders behind it. Soon, these borders begin to form provinces composed of triangular spaces: either with symbols or empty.
After moving Alexandros, players either build their hand of cards by drawing them, take over provinces or trigger scorings if the situation on the board suits them.
Players can occupy provinces by playing cards from their hand and placing tokens representing their leaders on spaces with corresponding symbols. When a scoring is triggered, provinces earn points equal to the number of empty spaces in them. Players can take over empty provinces and/or those occupied by other players. Each player has only four generals and placing them costs valuable cards - the game requires careful hand management and point-to-point movement - to create worthy provinces for scoring.
Awarded title of "Best Family Strategy Game" by Games Magazine in 2005.
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Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
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