- -10%

Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
No Disponible
Disponible el: 31/01/2014
No hay preguntas de los clientes por ahora.
Una grata sorpresa encontrar esta tienda ,gran variedad en su catálogo,rapidez en el envío además de buena comunicación ,gran lugar para los amantes de los war gammes y juegos de mesa en particular.
Compramos en Planeton desde hace ya más de 6 años, y además de buen tendero, Jon siempre colabora con nosotros en todas nuestras actividades, ayudándonos continuamente a difundir los juegos de mesa. Un compromiso que no tiene todo el mundo dentro...
Desde que conocimos Planetongames buscando un juego de mesa concreto, ya decidimos comprarlos todos los que quisieramos en un futuro en Planetongames, agradeciendo su rapidez de servicio, su fiabilidad y su seriedad. Estoy muy contento de haber...
Mi agradecimiento a esta página y al creador de la misma y el compromiso que el pone en su página y el trabajo de poder brindar juegos y ventas de forma online. Para mi en este lado del mundo es muy dificil de encontrar y confiar en lugares tan...
Esta semana se nos avecinan 2 cumpleaños consecutivos. Además se trata de dos niños de 3 y 5 años respectivamente… ¿qué les regalamos? ¡juegos! Es hora de volver a confiar en Haba y en Planetongames. Al final hemos apostado por Dragones de fuego...
El servicio siempre ha sido inmediato sin la menor queja sobre el estado de los productos de cada pedido y una atención personalizada modélica, como he podido comprobar recientemente.
Servicio excelente. Buscaba juegos infantiles y Ion me resolvió todas las dudas aconsejándome personalmente según mis necesidades.\r\nEntrega superrapida. Fantástico todo, esperamos repetir, ya sea para los pequeños de la casa como para los no tan...
Muchos años ya matando la caló lúdica con planetongames ;-) Jon grande entre grandes .. 100% recomendable
Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
The goal of the game is to have more points than other players when the trail/border markers are depleted or someone scores 100 points first.
Gameplay is driven by cards, used for all actions. Clockwise, players are first obliged to move the figure representing Alexandros across a triangular grid. They do this by playing cards with symbols matching those on destination spots. This is the core concept of the game - when the figure of Alexandros is moved, it leaves a trail of borders behind it. Soon, these borders begin to form provinces composed of triangular spaces: either with symbols or empty.
After moving Alexandros, players either build their hand of cards by drawing them, take over provinces or trigger scorings if the situation on the board suits them.
Players can occupy provinces by playing cards from their hand and placing tokens representing their leaders on spaces with corresponding symbols. When a scoring is triggered, provinces earn points equal to the number of empty spaces in them. Players can take over empty provinces and/or those occupied by other players. Each player has only four generals and placing them costs valuable cards - the game requires careful hand management and point-to-point movement - to create worthy provinces for scoring.
Awarded title of "Best Family Strategy Game" by Games Magazine in 2005.
Todavía no hay reseñas disponibles. Escribe una reseña
Solo está permitida 1 reseña por producto.
Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
@CUSTOMER_NAME@
@AUTHOR_PROFILE@ @COMMENT_ISO_COUNTRY@ @VERIFY_PURCHASE@@COMMENT_TITLE@
@COMMENT_COMMENT@