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Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
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Disponible el: 31/01/2014
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Para mí la mejor tienda de juegos sin duda, tienen un catálogo increíble, con todas las novedades y muchísimas ofertas.\r\nEl envío es rapidísimo y los juegos bien protegidos.\r\nSeguiré comprando sin duda, súper recomendada
Sou cliente da Planetongames desde 2008. Após 10 anos, só tenho elogios para fazer ao Jon e à sua loja. Bom leque de escolhas, máxima rapidez na entrega e grande simpatia e eficácia no atendimento. Altamente recomendado!
Precio inmejorable y el envío, rapidísimo. Muy bien embalado. Repetiré, sin duda.
Hola a todos, Escribo estas letras porque hace poco tiempo que compré \"Saipan the bloody rock\" y he quedado encantado con el servvicio prestado por Planetaongames. Me atendieron estupendamente, me resolvieron una duda por wasap y en cuanto llegó...
Es mi página de cabecera desde hace muchos años, y lo es por muchas razones. He pedido a casi todas las tiendas online de España, y salvo en una de las otras webs, en todas he tenido algún problema mayor o menor. En Planeton nunca he tenido un...
Muy rápido todo, es mi primera compra en planetongames, he encontrado un juego que esta prácticamente desaparecido por todos lados y en Castellano. Guardo la pagina para futuras comprar ya que somos un grupo de amigos y nos encantan los juegos de...
He hecho una compra bastante grande con envío a Canarias. A veces aduanas puede dar problemas pero no ha sido el caso. Los precios de la web son muy buenos, la web funciona de maravilla, el envío ha sido rápido y he tenido cero problemas....
Debo decir que Planetongames es la mejor tienda de juegos de mesa que conozco. El trato de Jon es el mejor, siempre amable, cordial y atento. Todos los juegos llegan en excelente estado. \r\nSigan así!!!!!
Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
The goal of the game is to have more points than other players when the trail/border markers are depleted or someone scores 100 points first.
Gameplay is driven by cards, used for all actions. Clockwise, players are first obliged to move the figure representing Alexandros across a triangular grid. They do this by playing cards with symbols matching those on destination spots. This is the core concept of the game - when the figure of Alexandros is moved, it leaves a trail of borders behind it. Soon, these borders begin to form provinces composed of triangular spaces: either with symbols or empty.
After moving Alexandros, players either build their hand of cards by drawing them, take over provinces or trigger scorings if the situation on the board suits them.
Players can occupy provinces by playing cards from their hand and placing tokens representing their leaders on spaces with corresponding symbols. When a scoring is triggered, provinces earn points equal to the number of empty spaces in them. Players can take over empty provinces and/or those occupied by other players. Each player has only four generals and placing them costs valuable cards - the game requires careful hand management and point-to-point movement - to create worthy provinces for scoring.
Awarded title of "Best Family Strategy Game" by Games Magazine in 2005.
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Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
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