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Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
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Disponible el: 31/01/2014

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Todo han sido ayudas y man tratado super bien, gracias por ls consejos y la atencion que me habeis dado. Mi nene encantado, y el padre mas. Voldere para los reyes magos seguro.

Un trato exquísito: si por casualidad tienes un problema con tu pedido, Jon se desvive para solucionarlo. A mí me ha pasado con el último pedido y he ido recibiendo la información de todos los pasos que daba hasta solucionarlo. Gracias por todo Jon.

Excelente tienda. Los pedidos llegan en excelente estado y en tiempo récord, considerando mi ubicación geográfica. Una atención diligente y cordial. Llevo tres pedidos y voy por más... se me ha convertido en vicio.

Negocio muy serio y profesional. Tuve un problema con el envío de mi pedido por causa de Correos Express, y Jon hizo todo lo posible para ayudarme a solucionarlo. \r\nUn trato excelente, personalizado y si tienes un problema puedes contar con que...

Literalmente 24 horas después de pedirlo lo tenía en mis manos! Increíble servicio y cuidado en el embalaje. Sin duda volveré a hacer más compras en PlanetonGames.

He adquirido Spirit Island y Guerra del Anillo en ocasiones separadas. En los dos casos el envío fue rapidísimo y los precios adecuados. Recomiendo 100%

Los mejores productos, la mejor atencion, los mejores precios. Algo mas se puede pedir? Gracias Jon

El pedido me ha llegado de un dia para otro. En perfectas condiciones de conservacion y embalaje.Un 10 para planetongames !
Descripción del juegoAlexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
The goal of the game is to have more points than other players when the trail/border markers are depleted or someone scores 100 points first.
Gameplay is driven by cards, used for all actions. Clockwise, players are first obliged to move the figure representing Alexandros across a triangular grid. They do this by playing cards with symbols matching those on destination spots. This is the core concept of the game - when the figure of Alexandros is moved, it leaves a trail of borders behind it. Soon, these borders begin to form provinces composed of triangular spaces: either with symbols or empty.
After moving Alexandros, players either build their hand of cards by drawing them, take over provinces or trigger scorings if the situation on the board suits them.
Players can occupy provinces by playing cards from their hand and placing tokens representing their leaders on spaces with corresponding symbols. When a scoring is triggered, provinces earn points equal to the number of empty spaces in them. Players can take over empty provinces and/or those occupied by other players. Each player has only four generals and placing them costs valuable cards - the game requires careful hand management and point-to-point movement - to create worthy provinces for scoring.
Awarded title of "Best Family Strategy Game" by Games Magazine in 2005.
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Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
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