- -10%

Esta tienda utiliza cookies por motivos de seguridad, para mejorar el servicio y experiencia del usuario. Al navegar o utilizar nuestros servicios, aceptas el uso que hacemos de las cookies. Que son básicamente técnicas, como las utilizadas para poder completar un proceso de compra y/o hacer login en su cuenta.
Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
No Disponible
Disponible el: 31/01/2014
No hay preguntas de los clientes por ahora.
Me regalaron el juego Bolide editado en 2005, se trata de un curioso simulador de coches de carreras con un sistema de juego que no usa dados. Pasé semanas buscando sus expansiones infructuosamente pues estaban agotadas en todas las tiendas...
Tengo la suerte de recoger mis pedidos en el almacén de Jon, profesional como un pino, confianza total. Gracias J.
Serviço excelente e sobretudo muito rápido. Produto muito bem acondicionado e apoio ao cliente efizaz e simpático. *****
Excelente trato y honradez a la hora de gestionar mi pedido.\r\n\r\nMás teniendo en cuenta lo peliagudo del proyecto Mage Knight!!
Hace mucho que realicé la compra, y tenía esto pendiente. La experiencia fue genial, hice la compra, y tras unas horas me di cuenta de que me había dejado un producto, así que realicé un nuevo pedido. Cuando llamé para preguntar si se podían...
Web de referencia en compra online de juegos de mesa. Llevo mas de 8 años comprando y nunca tuve ningun problema. Rapidez y calidad en los envios con unos precios muy competitivos. Un 10/10 espero y deseo lo mejor para Jon
Si Planeton ya me gustaba, ahora con la nueva imagen y mayor facilidad para encontrar lo que busco está rebueno. Gracias Jon!!
100% fiável na compra e na entrega! Obrigado!
Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
The goal of the game is to have more points than other players when the trail/border markers are depleted or someone scores 100 points first.
Gameplay is driven by cards, used for all actions. Clockwise, players are first obliged to move the figure representing Alexandros across a triangular grid. They do this by playing cards with symbols matching those on destination spots. This is the core concept of the game - when the figure of Alexandros is moved, it leaves a trail of borders behind it. Soon, these borders begin to form provinces composed of triangular spaces: either with symbols or empty.
After moving Alexandros, players either build their hand of cards by drawing them, take over provinces or trigger scorings if the situation on the board suits them.
Players can occupy provinces by playing cards from their hand and placing tokens representing their leaders on spaces with corresponding symbols. When a scoring is triggered, provinces earn points equal to the number of empty spaces in them. Players can take over empty provinces and/or those occupied by other players. Each player has only four generals and placing them costs valuable cards - the game requires careful hand management and point-to-point movement - to create worthy provinces for scoring.
Awarded title of "Best Family Strategy Game" by Games Magazine in 2005.
Todavía no hay reseñas disponibles. Escribe una reseña
Solo está permitida 1 reseña por producto.
Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
@CUSTOMER_NAME@
@AUTHOR_PROFILE@ @COMMENT_ISO_COUNTRY@ @VERIFY_PURCHASE@@COMMENT_TITLE@
@COMMENT_COMMENT@