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The successor to XTR's classic NATO, Nukes, and Nazis, this new version is a "What If" two-map mini-monster wargame set during the late-1980s in an alternative universe in which the Nazi regime survived World War II and is set to start World War III. Each turn of play equals half a week of real time.
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Disponible el: 31/01/2014
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Es una de las mejores páginas para comprar juegos, super confiable, cumplen al pie de la letra todo, un servicio que podría calificar de PREMIUM!. Muchas gracias a todo el equipo de Planetogames!\r\nAbrazo cordial desde el otro lado del charco!
Las tiendas se valoran en gran parte por los productos que ofrecen, también por la atención y servicio que prestan a los compradores; dos grandes rasgos que caracterizan a Planetongames.com de forma positiva, ya no solo por mi experiencia propia...
Pedí un juego el domingo por la tarde y lo tenía en casa martes antes de las 13h00.. Muy muy rápido!\r\n\r\nMuy contento con el servicio, compraré mas veces...
Esta tienda ya era mi tienda de cabecera desde hace muchos años. El Extenso catalogo, el trato al cliente y en definitiva que siempre quedo satisfecho, hace que mi opinión siga inalterada. Pero es que ahora con esta nueva web.... NO TENGO...
Desde Chile les quiero agradecer por la rápida y buena atención, llegue ayer a mi casa y me encontré con los dos juegos que había pedido, una sorpresa lo rápido del envío y todo venia muy bien envuelto, por lo que llegó en perfectas condiciones....
Por dónde empezar... ¿Nueve años dices que llevamos? Pues qué pocos. Los siento como de toda la vida. ¿Qué puedo decir de Jon, Planeton, Planeton, Jon? Creo que el funcionamiento de la tienda es el fiel reflejo de este tío. Amable, amigable,...
Sencillamente espectacular. Sólo he hecho una compra, las pasadas Navidades. El mejor precio que he visto aquí, los gastos de envío gratuitos a Canarias (conseguir que envíen a Canarias suele ser difícil imagínate que sea gratis) y un catálogo de...
Esta es la mejor web de juegos de mesa en la que he comprado nunca. La atención de Jon es insuperable y su catálogo también. ¡Gracias por ser tan profesionales!
The successor to XTR's classic NATO, Nukes, and Nazis, this new version is a "What If" two-map mini-monster wargame set during the late-1980s in an alternative universe in which the Nazi regime survived World War II and is set to start World War III.
Each turn of play equals half a week of real time. Each hexagon on both maps represents 20 miles (32.5 km) from side to opposite side. The system is based around the central idea that large First World armies (as well as those from elsewhere that have been trained and equipped to try to perform like First World armies) almost always begin major wars seemingly well prepared. Unfortunately for those in their front-line units, both the training and equipment usually only make them ready for the previous war, not the one they're about to fight. Beyond that, the initial period of such wars is characterized by only a partially abandoned peacetime psychology among the officers and enlisted. That is, no one as yet appreciates what it means operatively to be in an all-out war. All that comes together to give overall performance high-risk, volatile and fragile qualities: no one as yet really knows what's actually possible or wise to try to accomplish. Seemingly powerful units therefore easily become "disrupted"--especially as gauged in relation to similar units' performances later, after everyone's been thoroughly schooled in the art of war as it exists in the present. The system therefore doesn't play--when looked at on a step by step basis--in a way common to division-level simulations. The whole thing has a "Go" like quality to it. The commander will succeed best who--rather than reacting to or launching operations opportunistically one at a time--plans his campaign and then campaigns on that plan. Of course, we all know it's also true "no plan survives first contact with the enemy." So, even as you plan, you must do so while leaving within your overall scheme at least some capacity for opportunism. Strategy is not simple; it is complex.
The initiating change to history behind this game is as follows. Early in the spring of 1943, one of the historically failed assassination plots attempted against Hitler during that period actually succeeded. In short, that allowed the German high command to go over to a fully rationalized defense at the strategic, operational and tactical levels. Long story short: the Third Reich survived WW2 in truncated form (see the maps). The new rulers in Berlin soon thereafter set in place their own "Warsaw Pact," an alliance among Germany, the Baltic republics, Belarus, Ukraine, and the Balkan countries north of Greece. The Allies reacted by creating NATO, which rump-Russia eagerly joined. By 1980, the same kind of rot that afflicted the USSR in our timeline began to set in within the Third Reich. Here, though, instead of initiating a German version of Perestroika and Glasnost, those ruling in Berlin decided to roll the dice on one all-out and final war for global domination. This game presents that war (or at least the two main theaters within it).
The components to a complete boxed game of NNN2 include rules, two map-sheets, and three sheets of die-cut counters (also called "units" and "unit counters"). Dice and charts and tables are also included.
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The successor to XTR's classic NATO, Nukes, and Nazis, this new version is a "What If" two-map mini-monster wargame set during the late-1980s in an alternative universe in which the Nazi regime survived World War II and is set to start World War III. Each turn of play equals half a week of real time.
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