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Chariots of Fire
Chariots of Fire, the 14th volume in the Great Battles of History series of games, allows players to recreate battles from the Bronze Age, that period of time covering several centuries for which there is little “written evidence”.
The military period covered could be called The Chariot Era, and Chariots of Fire will, as much as possibl
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Chariots of Fire, the 14th volume in the Great Battles of History series of games, allows players to recreate battles from the Bronze Age, that period of time covering several centuries for which there is little “written evidence”.
The military period covered could be called The Chariot Era, and Chariots of Fire will, as much as possible, try to trace the rise of the chariot’s power as a military weapon. The game uses the basic mechanics and systems that have run throughout the Great Battles of History series, with some important modifications and adaptations that apply and highlight the era covered.
Historical Note: The period following The Bronze Age, from what is known as The Catastrophe of ca. 1200 BC to the rise of the Greek city-states, is almost totally devoid of any sort of information, and that includes archaeological remains. It is the true Dark Age of history. When the area emerged from that era, warfare had undergone major changes and chariots had been relegated to the sidelines.
Battles will include: Sumer (ca. 2320), Megiddo (ca. 1479), Senzar (1470). Irrita (1348), Astarpa (1336), Kadesh (1300), Hanigalbat (13th century), Tiwara (1265), Troy (ca.1200)
- Read more information at BoardGameGeek website .
- Players: 1-4
- Playing time: 180 min.
- Language: English
- Language dependence: LOW
- Age: 14+
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