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Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)
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Available on: 14/06/2015
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El servicio siempre ha sido inmediato sin la menor queja sobre el estado de los productos de cada pedido y una atención personalizada modélica, como he podido comprobar recientemente.
Sin ánimo de desmerecer a ninguna otra tienda on-line española (y he tratado con otras sin tener jamás un problema con ellas), para mí Planteongames es la referencia absoluta por la que medir la excelencia. Soy incapaz...
Primera vez que compro. Todo excelente: se procesó rápido y el trato es muy bueno. Recomendado
Los mejores sin lugar a dudas. Gracias Jon.
Excelente! Todo en orden de acuerdo a lo convenido. Escogí los juegos, realice el pago y en solo una semana llego el envío a Argentina. Un verdadero placer hacer negocios con personas responsables y honestas como Jon. Absolutamente recomendable....
Compañeros felicidades por su página, la información que contiene es muy valiosa, el servicio genial. por favor sigan aportando a este nuestro mundillo lúdico. Un saludo y abrazo grande.
Conozco a Jon y a su Web Planetongames desde principios de 2009. Su trato y bien hacer es incomparable. rnrnMás que un Tendero, es un Amigo ;)
Me saco el sombrero por la atención de esta tienda, me acaba de llegar el último envío, todo perfecto! muchísimas gracias a todo el equipo de Planetongames!
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)
To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!
Collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier.
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Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)
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