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Commands & Colors: Medieval is based on the Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor.
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Available on: 22/02/2024
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Mejor catálogo de Wargames con stock de verdad de todo internet, gran descubrimiento
La segunda vez que compro en esta tienda y no puedo estar mas encantado, el servicio, los productos, la rapidez... Gracias por todo un saludo.
Como siempre, el servicio es Excelente. Es la cuarta vez que compro, siempre juegos de importacion que no suelo ver en Madrid. Se nota la profesionalidad a la hora de abrir el paquete.Recomendado!!
El servicio estupendo y muy rápido. Además me ha asesorado sobre juegos infantiles y hemos acertado de planos, los niños encantados!
Como siempre excelente servicios, rápidos y veloces como el rayo !!! Pedido el viernes por la mañana y el sábado por la mañana llego a Tarragona. Como siempre precios super razonables e incluso con algún descuento. Embalaje super correcto. Vaya...
Todo perfecto. Rápidos y eficientes. Muy recomendable comprar en este tienda.
Tengo la suerte de recoger mis pedidos en el almacén de Jon, profesional como un pino, confianza total. Gracias J.
Hola chicos, acabo de hacer un pedido para estrenar vuesta nueva web, me uno a la totalidad de clientes satisfechos al 100% con la seriedad, rapidez y eficacia de esta tienda, la recomiendo encarecidamente, si te gustan los juegos este es tu...
Commands & Colors: Medieval is based on the Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor. Some of the new concepts are:
Superior armor and status when battling
Cavalry units increase to 4 blocks
Heavy infantry battle dice are reduced from 5 dice down to 4
Light Bow Cavalry units can employ the Parthian Shot when they evade
Still, some Commands & Colors game mechanics remain familiar to players of other games in the system, like the deck of Medieval Command cards that drive movement while creating a “fog of war,” and the battle dice that will resolve combat quickly and efficiently. The stylized battlefield scenario maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. The scale of the game is flexible, and varies from battle to battle. For some scenarios, a unit may represent a Chiliarchy of soldiers, while in other scenarios a unit may represent just a few brave warriors. The battlefield tactics, however, that you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various medieval unit types, their weapons, the terrain, and history.
Although the Byzantine army fought on other frontiers, against a multitude of opponents, Visigoths, Vandals, Ostrogoths, Franks, Alemanni, those conflicts are beyond the scope and space of this one package. Additional expansion modules that address those battles will be forthcoming.
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Commands & Colors: Medieval is based on the Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor.
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