Commands & Colors Samurai Battles

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Commands & Colors Samurai Battles

The Commands & Colors: Samurai Battles game rules allow players to portray important engagements of Japanese history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features in scale with the game system. The scale of the game is flexible and varies from battle to battle.

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C/ Julián Zugazagotia, 5 Lonja 2 48003 - BILBAO - España
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Number of cards:
100
Card sleeves
STANDARD: "HIGH QUALITY GAMEGENIC PRIME" OR "63.5 X 88 mm Mayday standard sleeves 100 units (Green)". You can buy this sleeves directly from this page, see RELATED PRODUCTS.
Game description


The Commands & Colors: Samurai Battles game rules allow players to portray important engagements of Japanese history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, an infantry unit may represent an entire clan of soldiers, while in other scenarios a unit may represent just a few brave warriors.

The Command cards drive movement and creates a “fog of war” and presents players with many interesting challenges and opportunities, while the battle dice resolve combat quickly and efficiently. The Honor & Fortune game mechanic will task players to maintain a balance between these two important game elements. The Dragon Cards add an element of suspense and surprise that can bend the rules and instantly change the course of a battle. The battlefield tactics you will need to execute to gain victory, however, conform remarkably well to the strengths and limitations of the various Japanese unit types, their weapons, battle terrain, and written history.

So what makes GMT’s Commands & Colors: Samurai Battles game Great? In a word, More! GMT’s C&C: Samurai Battles game has more scenarios, more units to deploy, additional types of Japanese units, a jammed-packed battlefield with more units and more terrain. And there are still more expansion materials  already waiting in the wings.

First - there are more units and more unit types in the game. Yep, it will take some time to apply stickers to all the blocks, but doing so is a breeze, when compared to the time it took to assemble figures. When done, blocks are very durable and easy to store.

Second - the battlefield comes on a one-piece mounted map board. Not really any larger in that it still stands at 11 hexes deep by 12 hexes wide, but there are plenty of terrain tiles including new types of terrain, fences, ramparts, castle walls and more.

Third - more scenarios, which no doubt will be the most important feature for anyone who owns and enjoys the previous version of Samurai Battles from Zvezda. If all goes as planned, the game will have around 40 scenarios.

Truth be known, in regard to Zvezda’s Samurai Battles game... A few weeks before the game was to go to the printers, I was informed that the number of plastic figures originally planned for the game had been reduced. Therefore, the number of units in most of the Commands & Colors scenarios had to be reduced. After a few days of scrambling, the Commands & Colors scenarios were adjusted. So even if some of the battle scenarios titles in GMT’s scenario booklet are familiar, they are not exactly the same because they are now back to their original unit deployments, which means more units to command.

Much of what is written here is to give players that own an old version of the game enough information about GMT's  enhanced game to provide them with reasons to support this project. But even if you have never played the Zvezda edition or any Commands & Colors game, there is plenty the game has to offer. For me personally, I never stopped believing in the game and I have always known that the Japanese Samurai period provides some very fascinating and interesting historical possibilities. GMT also believes in this and that is why they will make a Great game. Welcome and Enjoy!  - Richard Borg

Battles Included in Commands and Colors: Samurai Battles (Tentative):

    First Samurai Skirmish
    Fourth Kawanakajima 1561 (5 Scenarios)
    Domyoji 1615 (2 Scenarios)
    First Battle of Azukizaka 1542
    Second Battle of Azukizaka 1548
    Battle of Okehazama 1560 (2 Scenarios)
    Arita Castle 1517 (2 Scenarios)
    Koriyama Castle 1540-1541 (4 Scenarios)
    Mikata-Go-Hara 1572
    The Ravine Near Saigadake 1572
    Okehazama 1560 (2 Scenarios)
    Anegawa 1570 (2 Scenarios)
    Kizahikara 1572
    Nagashino 1572 (3 Scenarios)
    Mimigawa 1578
    Okitanawate 1584
    Hitadori 1585
    Suriagehara 1589
    Shiroishi 1600
    Sekigahara 1600 (3 Scenarios)
    Imafuku 1614
    Shigino 1614
    Tennoji 1615 (2 Scenarios)

Components:

    1 C&C Samurai Rulebook
    1 Samurai Scenario Booklet (around 40 battle scenarios)
    1 Battlefield Game Board
    60 Terrain Tiles double-sided
    30 Honor & Fortune Tokens double-sided
    18 Victory Banner Counters double-sided
    12 Clan Markers double-sided
    60 Command Cards
    40 Dragon Cards
    12 Battle Dice
    2 Unit Summary Sheets
    2 Terrain Summary Sheets
    254 Small Infantry Blocks  
    72 Medium Cavalry Blocks
    14 Rectangular Leader Blocks
    Block and Dice Label Sheets
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