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Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
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Available on: 31/01/2014
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Fántastico servicio. El pedido llegó en el plazo señalado y sin ningún tipo de problema pudiendo hacer seguimiento del pedido en todo momento. Buen feedback con el cliente. Está claro que, al menos para mí, se ha convertido en la página de...
Apoio ao cliente fantástico o staff é atencioso e simpático, serviço de entrega barato e rápido, preços em geral os mais baratos das lojas dentro da UE. Altamente recomendado.\r\n\r\nExcellent customer service, delivery and pricing. Highly...
100% fiável na compra e na entrega! Obrigado!
Conocí la tienda gracias a un foro de juegos de rol y decidir probar suerte. No he podido acertar mejor. Muy buena impresión para mi primera compra: pido un Domingo por la tarde y el Martes por la tarde en casa, y la mercancía en perfecto estado....
En un mundo tan globalizado e impersonal da gusto encontrar un oasis de frescura como tu tienda Jon. Gracias por tu cercanía y atención al detalle. A Alex le han encantado tus recomendaciones y a mi me ha sorprendido este mundo de imaginación y...
Trato inmejorable, muy cercano y dispuesto a cualquier tipo consulta. Desde luego la mejor tienda donde comprar tus juegos de mesa. Y que siga muchos años mas!
Única tienda online con la que jamás he tenido el más mínimo problema, y ya son años de compra aquí.
Mayo 2018: Compré el primer juego hace años y quedé encantado. Desde entonces solo compró aquí. Si tengo alguna duda me la aclara. Si no sé cuantas fundas necesito, me lo dice. Si no me decido entre dos juegos me dice la mejor opción en función de...
Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
The goal of the game is to have more points than other players when the trail/border markers are depleted or someone scores 100 points first.
Gameplay is driven by cards, used for all actions. Clockwise, players are first obliged to move the figure representing Alexandros across a triangular grid. They do this by playing cards with symbols matching those on destination spots. This is the core concept of the game - when the figure of Alexandros is moved, it leaves a trail of borders behind it. Soon, these borders begin to form provinces composed of triangular spaces: either with symbols or empty.
After moving Alexandros, players either build their hand of cards by drawing them, take over provinces or trigger scorings if the situation on the board suits them.
Players can occupy provinces by playing cards from their hand and placing tokens representing their leaders on spaces with corresponding symbols. When a scoring is triggered, provinces earn points equal to the number of empty spaces in them. Players can take over empty provinces and/or those occupied by other players. Each player has only four generals and placing them costs valuable cards - the game requires careful hand management and point-to-point movement - to create worthy provinces for scoring.
Awarded title of "Best Family Strategy Game" by Games Magazine in 2005.
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Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
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