- -10%

The successor to XTR's classic NATO, Nukes, and Nazis, this new version is a "What If" two-map mini-monster wargame set during the late-1980s in an alternative universe in which the Nazi regime survived World War II and is set to start World War III. Each turn of play equals half a week of real time.
Last items in stock
Available on: 31/01/2014
No customer questions for the moment.
Gracias a un video de Ketty JcK de Chile, conocí la tienda de Planeton Games. Jon es super profesional y el servicio mas que excelente, se esforzó por empacar el juego muy bien para que soportara el viaje trasatlántico lo cual como coleccionista...
Compro para mi y para mis hijos, el trato y recomendaciones recibidas no tienen precio. Bravísimo.
Muy rapido y muy profissional! Muchas Gracias!!
¡Unos cracks!Les he comprado un Legendary Encounters: Alien y un Ghost Stories y todo perfecto. Para el Ghosts Stories además tuvieron la amabilidad de guardarmelo hasta que volví de vacaciones. Tienen un servicio de atención al cliente rápido y...
Hoy he pasado por el almacen a comprar unos juegos y Jon me ha atendido por el Whatsapp muy cordialmente.He conocido a Bruno, un tio muy majo.Son una pasada!.Una tiendaonline de primera. Por precio, catálogo y sobre todo y muy importante por el...
Felicitaciones Jon!rnHa quedado muy bonita la nueva página :)rnrnUn abrazo desde Argentina, y mil gracias por tan excelente atención que siempre brindas.
Desde que conocimos Planetongames buscando un juego de mesa concreto, ya decidimos comprarlos todos los que quisieramos en un futuro en Planetongames, agradeciendo su rapidez de servicio, su fiabilidad y su seriedad. Estoy muy contento de haber...
El servicio brindado es excelente. Te reserva los juegos, te consigue lo que le pedís y se encuentre dentro de sus posibilidades, es un lujo ¿Debería ser un poco mejor su página? Tal vez, pero no importa, porque le escribís y le preguntas por tal...
The successor to XTR's classic NATO, Nukes, and Nazis, this new version is a "What If" two-map mini-monster wargame set during the late-1980s in an alternative universe in which the Nazi regime survived World War II and is set to start World War III.
Each turn of play equals half a week of real time. Each hexagon on both maps represents 20 miles (32.5 km) from side to opposite side. The system is based around the central idea that large First World armies (as well as those from elsewhere that have been trained and equipped to try to perform like First World armies) almost always begin major wars seemingly well prepared. Unfortunately for those in their front-line units, both the training and equipment usually only make them ready for the previous war, not the one they're about to fight. Beyond that, the initial period of such wars is characterized by only a partially abandoned peacetime psychology among the officers and enlisted. That is, no one as yet appreciates what it means operatively to be in an all-out war. All that comes together to give overall performance high-risk, volatile and fragile qualities: no one as yet really knows what's actually possible or wise to try to accomplish. Seemingly powerful units therefore easily become "disrupted"--especially as gauged in relation to similar units' performances later, after everyone's been thoroughly schooled in the art of war as it exists in the present. The system therefore doesn't play--when looked at on a step by step basis--in a way common to division-level simulations. The whole thing has a "Go" like quality to it. The commander will succeed best who--rather than reacting to or launching operations opportunistically one at a time--plans his campaign and then campaigns on that plan. Of course, we all know it's also true "no plan survives first contact with the enemy." So, even as you plan, you must do so while leaving within your overall scheme at least some capacity for opportunism. Strategy is not simple; it is complex.
The initiating change to history behind this game is as follows. Early in the spring of 1943, one of the historically failed assassination plots attempted against Hitler during that period actually succeeded. In short, that allowed the German high command to go over to a fully rationalized defense at the strategic, operational and tactical levels. Long story short: the Third Reich survived WW2 in truncated form (see the maps). The new rulers in Berlin soon thereafter set in place their own "Warsaw Pact," an alliance among Germany, the Baltic republics, Belarus, Ukraine, and the Balkan countries north of Greece. The Allies reacted by creating NATO, which rump-Russia eagerly joined. By 1980, the same kind of rot that afflicted the USSR in our timeline began to set in within the Third Reich. Here, though, instead of initiating a German version of Perestroika and Glasnost, those ruling in Berlin decided to roll the dice on one all-out and final war for global domination. This game presents that war (or at least the two main theaters within it).
The components to a complete boxed game of NNN2 include rules, two map-sheets, and three sheets of die-cut counters (also called "units" and "unit counters"). Dice and charts and tables are also included.
There are no available reviews. Write your review.
You are only allowed to leave 1 review(s) for this product
The successor to XTR's classic NATO, Nukes, and Nazis, this new version is a "What If" two-map mini-monster wargame set during the late-1980s in an alternative universe in which the Nazi regime survived World War II and is set to start World War III. Each turn of play equals half a week of real time.
@CUSTOMER_NAME@
@AUTHOR_PROFILE@ @COMMENT_ISO_COUNTRY@ @VERIFY_PURCHASE@@COMMENT_TITLE@
@COMMENT_COMMENT@