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WarStormSeries PACK Normandy + HELP ARRIVES (ENGLISH EDITION)
PACK INLUDING : Normandy, the Beginning of the End + HELP ARRIVES.
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- Normandy, the Beginning of the End + HELP ARRIVES
- Publisher: Draco Ideas
- Designer: Juan Carlos Cebrián
- Art: Nikolás Eskubi
- The scale of the game is at the platoon level.
- Each unit represents a group of between 30 and 40 infantrymen and 3 to 4 crewmembers for heavy weapons (3 to 5 in the mechanized vehicle units).
- Each hex on the map depicts an area of 150 to 200 meters (roughly 165 to 220 yards).
- The game is divided into turns that represent about 12 to 15 minutes of action.
1- Normandy the Beginning of the End (ENGLISH EDITION)s a tactical war game and the fourth installment of the renowned saga War Storm Series (WSS) in which players lead their troops through scenarios that take place on the Western Front from the early days of the D-Day landings until August 1944. The game uses a system of simultaneous actions called "WE GO”, a turn-based and real–time hybrid where players will alternate the activation of units.
The heart of the WSS system relies on command and officers are the keystone of the game. Troop morale is also paramount and reflects battle in a more realistic way: units under our command in the roar of battle may or may not accept our orders.
The game is played on a set of modular isomorphic maps, which may be lined up by any of its edges. Normandy includes a total of 788 counters and markers: 260 3/4" and 528 5/8".
In Normandy, we will have at our disposal a wide range of counters representing platoons of a company.
For the American and French side, we will have 2 punchboards of counters available including:
61 platoons of armored vehicles.
66 platoons of artillery and auxiliary units.
3 aircraft units.
176 platoons with officers, infantry platoons and morale markers.
For the German Army, we have 2 punchboards available that will include:
62 armored vehicles platoons.
68 artillery and auxiliary unit platoons.
176 counters with officers, infantry platoons and morale markers.
On top of that, we will have an additional punchboard with 176 counters/markers to include game sequence/game control markers and special terrain features such as trenches, minefields, fortresses, bombardments, objectives, and so on.
2 - Help Arrives! English edition. On 18 July 1936, various generals in the Spanish army rose up against the government of the Second Republic. The failure of the coup as it had been originally planned gave way to a civil conflict between the defenders of the democratic government and the backers of the military coup. Machado’s two Spain's fought each other for nearly three years in a battle which reflected the political and social tensions affecting the world at that time.
The opposing armies were very different: on one hand, the Republican army possessed a limited number of professional soldiers and many popular militias belonging to political parties and labor unions. To this were added the International Brigades, formed from foreign volunteers of diverse origin; a fighting force which was highly motivated, but poorly coordinated and typically poorly organized. On the other hand, the Franco´s army had most of the professional military, along with Carlist and fascist militias, many native Moroccan troops, and the volunteers of the Condor Legion and the Corpo Trupe Voluntarie, sent by Hitler and Mussolini, respectively.
From a military point of view, the Spanish Civil War presaged the global conflict which would soon erupt. In the mid-1930s, military high commands from all over the globe theorized on the possibilities of motorized armies and “lightning war”. Both Nazis and Soviets rehearsed armored tactics in Spain, and tested various types of weapons. In addition, the importance that air superiority would have on all later conflicts was made clear. All of these elements make the Spanish Civil War a fascinating conflict from an historical point of view and with regard to military strategy.
Help Arrives! (HA) is a stand-alone game in the War Storms series 100% compatible with A las Barricadas! including the international help received by the Nationalist and Republican as well as many other units that fought on both sides during the SCW: The International Brigades, the Italian Corpo Troppe Volontarie (C.T.V.)
HA while utilizing "PTH" base rules, incorporates new and adapted rules and additions for this new tittle. The WSS promises many hours of fierce fighting between the infantry, tanks, artillery and aircraft belonging to the armies enveloped in this conflict. Just a few of the additions include:
Battalion officers
Communist Commissars
Recon rules
Flamethrower tanks
International Brigades
Corpo Troppe Volontarie (C.T.V.)
Condor Legion
One 8'5 x 11" chart with many overlays
HA has a moderate complexity with good solitaire suitability. The system emphasizes the role of officers. Officers can activate units, coordinate with other officers and their units, call for artillery support, air support, influence moral checks, coordinate assaults, and much more. Rules for special actions.
Based on the principle of simultaneous execution, or simply "WE GO", a hybrid system of turns and "real time". The players must activate unit leaders to perform many actions (fire, assault, move, coordinate, etc). A turn ends when both players have completed all their activations. The scale is platoon level with units
Representing groups of between 30 and 40 soldiers, weapons units represents groups of 3-4 weapons and their accompanying crews (20-25 soldiers), and the AFvs-Transports representing groups of 3 to 5 vehicles and their corresponding crews. Scenarios are divided into turns representing about 12-15 minutes of action.
Turns are divided into the following phases: Command Phase, Initiative Phase, Activation Phase and Marker Removal Phase
The game uses isomorphic mapboards, each of which are aligned to any edge of equal length on any other mopboard. This allows for an almost unlimited number of combinations to create any terrain situation, including player designed scenarios. Each map hex represents a distance of approximately 150 to 200 metres.
Components:
4 Isomorphic Maps
8 Overlays
5 sheets of Counters (3 of 5/8” and 2 of 3/4”)
1 Standard Rulebook
1 Exclusive Rulebook
7 Scenario Cards featuring 13 scenarios
3 Charts and Table Cards
2 Battalion Charts Cards
2 six-side dice
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